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Origin client 4k9/23/2023 Don Bluth was certainly a genius for coming up with something so simple and addicting, even though Laserdisc games in general never went to far in the industry. Sure you couldn't directly control Dirk the Daring's moves, but you're decisions instead at key moments were the difference between Dirk being one step closer to Daphne (the Princess) and the decaying skeletal remains of failure. What they fail to realize is that this was more than a game, it was innovation in the field of animation. This workaround currently only works in dx12.I can see how the "hardcore modern gamers" would hate this game. A value of 2 should be returned upon following these instructions. To test what the current frame buffer is at any time simply open the console in game and type "RenderDevice.RenderAheadLimit" without the quotation marks and hit enter. The game should now consistently use a two frame buffer and not revert to a 1 or 3 frame buffer upon player death or map rotation.
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